Unreal Tournament Death Match
A downloadable project
Project Overview
- Team size: 1
- Duration: 3 Weeks (01/12/2021-19/12/2021)
- Tools: UT Editor
Project Goals
- Designed and created a 1v1 Deathmatch level in Unreal Tournament.
- Planned and designed a map layout start from 0.
- Built, playtested and polished it in Unreal Tournament editor.
- The level design supports UT’s core mechanics and Deathmatch gameplay.
Layout Plan
Level Blockout
- A landmark is set in the middle to increase memorability. And it complies with Bushnell’s Law: High risk, high reward.
- Due to death match mechanics, in my level design, I pay more attention to the design of various routes. Players can have multiple routes to any place, giving players more choices and freedom.
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