A downloadable game

Project Overview

A 2D isometric rogue-like game.

  • Team size: 6
  • Duration: 02/01/2022-24/02/2022
  • Tools: Unity 2020.3.21f1c1, Aseprite

Things I Did

  • Game Designer & Lead Artist
  • Designed the gameplay and core mechanics.
  • Wrote the Game Design Document.
  • Responsible for the designing of game levels, monsters, props, sound effects, et cetera.
  • Used Aseprite to design diversified game art assets and Unity to allocate them.

Game Details

  • The isometric view is used because players need to have an intuitive understanding of the overall layout in the game to avoid bullets, or shoot and absorb bullets.


  • Except for simple shooting bullets, we added the mechanism of absorbing bullets. The original intention is to let the player no longer avoid, but try to get close to the bullet. Absorb bullets can make players get stronger. Hope to achieve the effect of high risk and high reward.


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