Combat Sim
A downloadable game
Project Overview
This is a third-person action adventure game. The core gameplay involving platformer, combat and puzzle, which is inspired by Zelda.
- Team size: 1
- Duration: 2 Weeks (27/03/2022-17/04/2022)
- Tools: Unreal 4.20
Project Goals
- Designed three game beats according to the core mechanics, include Assault, Defend and Infiltrate.
- Used Unreal Engine to create the level.
- Programmed the level logic in blueprint.
Level Design Progress
Metrics
Before I blockout the level, I created a test level for test metrics. The metrics can help me to define the size of the world, the distance of traversal movement and the AI combat Arena size.
- Player: Z=2 (standing), 1 (crouching)
- Lower cover min: X=1, Y=1, Z=1
- Higher cover min: X=1, Y=1, Z=2
Level Beats
The whole level consists of three distinct layouts, assault, defend and infiltrate.
- The player must assault and eliminate of 6-9 AI within the Assault layout
- Multiple flanking opportunities for the player to take
- Teach the Stealth in an easy way, then make a harder one to let the player master it. Also combine the level mechanics with puzzle elements to let the player think more.
- AI spawn in waves within 180 degrees, let players not face too sudden danger
- The player is in a high area at the beginning, which is easy to adapt to the environment
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